![]() However, we received much feedback from Witch and Wizard players that their summons felt weaker after the reboot, where upon inspection, we discovered that the summons of characters with 260 AP or lower were not properly being affected, so we addressed this issue with the latest update. Unlike before, this change for the summoned creature's basic stats to be directly affected by your character's stats was to grant the feeling of your summon growing with your character. The greatest changes the reboot brought to Witch and Wizard was to their summons. Tiger Blade - Fixed the issue where the Super Armor buff was being applied when using the skill.Prime: Retaliation - Changed to now require only pressing LMB to activate after certain skills.SkillĮxtra attack damage -40.7/40.7/48.4% in PvPīlade damage of extra attacks and certain skills -18.5/18.5/18.6% in PvPīlade damage of extra attacks and certain skills -46%/46%/46.1% in PvP Applied changes to the following skills.Still, we decided to preserve Musa's ability to chain Chase with skills that have defensive effects, allowing him to retain his Super Armor trading capabilities, but adjusted his damage when performing these combos in PvP. We've tried to keep this in mind while adjusting each skill's damage in PvP, but after analyzing a large amount of data, we also discovered that some of Musa's skills were dealing too much damage while hitting enemies with CC. So far, Musa has displayed superiority in the so-called "Super Armor trade" thanks to his excellent mobility via Chase and One Step Back, and skills with increased attack range such as Fiery Crevice, Below the Belt, and Crust Crusher. Void Lightning, Roaring, Heilang: Howling - Fixed the issue where, if you were struck while with Heilang's Effect activated, Heilang would cease to attack.Prime: Heilang's Aura - Fixed the issue where the Increase All Resistance effect was only lasting for 20 seconds.Succession: Weakling Hunt - Improved so you can now register it on the Skill Cooldown Slot UI. ![]() Recover 5 fragments when used while charging (available during cooldown) Recover 5 fragments when used while charging (unavailable during cooldown) Recover 3 fragments when used while charging (available during cooldown) Recover 6 fragments when used while charging (available during cooldown) Abyssal Flame (I to Absolute), Prime: Abyssal Flame (I to III) - Changed the recovery speed of Fragments of Darkness as follows: Skill.Evasive Explosion Shot (I to Absolute) - Fixed the issue where the Invincible effect would be applied even when used during cooldown.Elven Rage - Fixed the issue where the Increase All DP effect wasn't being applied when used after certain skills.Wind Blade - Fixed the issue where the Down Smash effect wasn't being applied on attack 2 hits.Prime: Penetrating Wind (IV) - Fixed the issue where you wouldn't recover MP on certain hits.Flow: Bypassing Wind - Added details that you can now combo from Prime: Razor Wind and Prime: Tearing Arrow to the description.War Cry - Fixed the issue where the Increase All DP to Allies effect wasn't being applied.Black Spirit: Pulverize - Fixed the issue where the dismount effect wasn't being applied.Balance Strike - Fixed the issue where comboing from certain skills while lacking enough Stamina would temporarily cause your character to stop.Solar Flare - Fixed the issue where comboing into Balance Strike or Chain: Heaven's Cleave from certain attack motions didn't activate smoothly.Ground Roar - Changed the Skill Add-on effect to now apply to the entire attack area on hits.* Moving from a base server group to another server group, or vice versa, will still apply the original waiting time (10 min) as before.
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